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	<title>yatingwudesign</title>
	<link>https://yatingwu.com</link>
	<description>yatingwudesign</description>
	<pubDate>Sun, 24 Sep 2023 13:38:51 +0000</pubDate>
	<generator>https://yatingwu.com</generator>
	<language>en</language>
	
		
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		<title>Home</title>
				
		<link>https://yatingwu.com/Home</link>

		<pubDate>Thu, 21 Feb 2019 06:33:20 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

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&#60;img width="355" height="352" width_o="355" height_o="352" data-src="https://freight.cargo.site/t/original/i/bf674072fb0d0a3e5a6c47003fc66cf51b6f7f7f48a1ac8823c18b1e4a4497fa/sleep.gif" data-mid="140938127" border="0" data-no-zoom="true" data-draggable src="https://freight.cargo.site/w/355/i/bf674072fb0d0a3e5a6c47003fc66cf51b6f7f7f48a1ac8823c18b1e4a4497fa/sleep.gif" /&#62;



	HI	
I AM
	


Yating WuInteraction designer / Visual Designer / Researcher



&#38;nbsp;

	I
CRATE
	
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for
	
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		<title>Experience</title>
				
		<link>https://yatingwu.com/Experience</link>

		<pubDate>Wed, 08 Jan 2020 18:00:14 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/Experience</guid>

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		<title>Visual</title>
				
		<link>https://yatingwu.com/Visual</link>

		<pubDate>Wed, 29 Apr 2020 20:37:09 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/Visual</guid>

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		<title>Soundyssey</title>
				
		<link>https://yatingwu.com/Soundyssey</link>

		<pubDate>Sun, 02 Jun 2019 05:20:58 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

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		<description>
	SOUNDYSSEYAn auditory interface designed for animals in the zoo



	&#60;img width="3580" height="2285" width_o="3580" height_o="2285" data-src="https://freight.cargo.site/t/original/i/fc6599aa73cf3bd6f8d9066b58b06f8e5cbf2b518988297387788e7e45fcdeb0/121212_-1.jpg" data-mid="78113338" border="0"  src="https://freight.cargo.site/w/1000/i/fc6599aa73cf3bd6f8d9066b58b06f8e5cbf2b518988297387788e7e45fcdeb0/121212_-1.jpg" /&#62;
	Position: New York / San Diego
Duration: Mar - Aug 2019
Role: Research, Interaction Design, Engineering, Fabrication&#38;nbsp;
Technic: BareConductive Board, circuit design 
Partner: San Diego Zoo

Publication: Yating Wu, Harpreet Sareen, and Gabriel A. Miller. 2020. Soundyssey: Hybrid Enrichment System for Elephants in Managed Care. In 15th Conference on Tangible, Embedded and Embodied Interaction (TEI’ 21)
Exhibition:&#38;nbsp;NYC Media Lab Demo Expo 2019 (New York, US)





	/ Overview
	Soundssey is a modular system that relieves elephants of their stress by providing them with muti-sensory stimulus. The project works with the San Diego Zoo to explore the interaction patterns of animals, especially elephants, and try to create some reasonable &#38;amp; accessible products for them.



	




	/ Research
	


	Experiments have shown that auditory enrichment is an effective way for many animals [1]. Wells' research also proves that for captive Asian elephants, auditory enrichment can effectively reduce their stereotypical behavior [2]. According to the research of Enrichment Practices of zoos in the US [3], sensory enrichment such as an auditory based facility has not been applied in actual enrichment scenarios. In most cases, animals do not have the choice of sounds or the right to listen to sounds or not, so auditory enrichment is often challenging to apply to the field.

Because of the large differential between provided auditory enrichment and its perceived importance suggested in the figure, I decided to develop a modular toy with muti-sensory stimulus for elephants.&#38;nbsp;
	&#60;img width="1260" height="682" width_o="1260" height_o="682" data-src="https://freight.cargo.site/t/original/i/efe4a42011d8a5a0f55fea4598fc21495292b456101d2bed8ff5e99780768d61/-2020-07-25-01.08.44.png" data-mid="78298732" border="0"  src="https://freight.cargo.site/w/1000/i/efe4a42011d8a5a0f55fea4598fc21495292b456101d2bed8ff5e99780768d61/-2020-07-25-01.08.44.png" /&#62;
Credit. Julia M. Hoy,􏰀 Peter J. Murray, and Andrew TribeThirty Years Later: Enrichment Practices for Captive Mammals






	/&#38;nbsp;Design &#38;amp; Implementation
	



	In the core of Soundyssey, I used a development board, a high-quality speaker, an external power, and an accelerometer module to detect rotation.The system was set to play different soundtracks whenever it has been flip over, and one of the six faces represents mute. After user testing, I added different textures on each side to help elephants connect different sounds with different physical patterns. Which allows them to better take control in the interactive process.


As an external container, I chose a 24x24 inches cube-shaped toy. I used a woven fire hose as a door for the system’s install. The woven fire hose is effective in dispersing the force and appears as a common material in facilities for elephants.


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	&#60;img width="5616" height="3744" width_o="5616" height_o="3744" data-src="https://freight.cargo.site/t/original/i/b2c4895ecc7e6ad207b45ec1daad4c27f080e7b88fbdf4aaab94317d80a320af/IMG_0270.jpg" data-mid="47625298" border="0"  src="https://freight.cargo.site/w/1000/i/b2c4895ecc7e6ad207b45ec1daad4c27f080e7b88fbdf4aaab94317d80a320af/IMG_0270.jpg" /&#62;&#60;img width="5616" height="3744" width_o="5616" height_o="3744" data-src="https://freight.cargo.site/t/original/i/cd7e46b9888df991bc8ddcf54d24116f8e81bdcb8fe065f4cfb72c6b1f8ec0bf/IMG_0325-1.jpg" data-mid="47625261" border="0"  src="https://freight.cargo.site/w/1000/i/cd7e46b9888df991bc8ddcf54d24116f8e81bdcb8fe065f4cfb72c6b1f8ec0bf/IMG_0325-1.jpg" /&#62;


	&#60;img width="6028" height="2481" width_o="6028" height_o="2481" data-src="https://freight.cargo.site/t/original/i/87b794922b8f95c3b705470dcedaec73a8e7f7319d49f222e71f44d69eb7a2f2/open_-1.jpg" data-mid="78694239" border="0"  src="https://freight.cargo.site/w/1000/i/87b794922b8f95c3b705470dcedaec73a8e7f7319d49f222e71f44d69eb7a2f2/open_-1.jpg" /&#62;




	/ User Tests
	



	
&#38;nbsp; &#38;nbsp; 
 
	Soundyssey was tested with four different elephants at San Diego Zoo, two of them are Africa elephants and the others are Asian elephants. In the test, I found that the elephants have a strong interest in the music box and tried to flip it many times. After the flipping triggered the music switch, elephants showed the focus on the behavior (station, open ears, collect the sound like a nose). In the contrast group, the elephant quickly lost patience and began to show stereotypical behavior with the same cube-shaped toy just without sound stimuli.



	Moreover, the results not only proved the effectiveness of the system on elephant decompression but also showed that the elephants really tried to connect different physical patterns with sound stimuli. After an average of three tests, the elephants have gradually been able to relate different patterns to the corresponding sounds.



	

	




Reference&#38;nbsp;
[1] Wells, D.L. (2009).&#38;nbsp;Sensory stimulation as environmental enrichment for captive animals: A review.&#38;nbsp;Applied Animal Behaviour Science,Vol.118(1), pp.1-11.
[2]&#38;nbsp;Wells, D.L., Irwin, R.M. (2008).&#38;nbsp;Auditory stimulation as enrichment for zoo-housed Asian elephants (Elephas maximus).&#38;nbsp; Animal Welfare, Vol 17, pp. 335-340(6)
[3]&#38;nbsp;Hoy, J. M., Murray, P. J., &#38;amp; Tribe, A. (2009). Thirty years later: Enrichment practices for captive mammals. Zoo Biology,29(3), 303-316. doi:10.1002/zoo.20254
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	<item>
		<title>植托邦</title>
				
		<link>https://yatingwu.com/24803601</link>

		<pubDate>Mon, 21 Mar 2022 17:42:33 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/24803601</guid>

		<description>
	Plantopia 植托邦
Plantopia is where new plants prosper and coexist in harmony with mankind&#38;nbsp;



	&#60;img width="1536" height="864" width_o="1536" height_o="864" data-src="https://freight.cargo.site/t/original/i/91baba8ade08955bd06a3dedc1881b802606622d4fed28bce46ec65a6acd06d1/mooooove.gif" data-mid="137352394" border="0"  src="https://freight.cargo.site/w/1000/i/91baba8ade08955bd06a3dedc1881b802606622d4fed28bce46ec65a6acd06d1/mooooove.gif" /&#62;
	Position:&#38;nbsp;Shanghai
Role: Interaction designer, &#38;nbsp;excution
Technic: concept design, exhibition design, interaction design, 3d modeling





	/ Overview
	
Plants have been existing relatively static and passive since we human-beings began to record nature. 
With the development and spread of the science and technology products, plants have grown and evolved. We imagine a scene that they coexist with &#38;nbsp;the technology, and even imitate human-beings to evolve &#38;nbsp;their own mechanical skeletons in order to stay proactive in changing the environment.&#38;nbsp;
Plantopia is where new plants prosper and coexist in harmony with mankind.



	





	/ Space
	


	
	&#60;img width="2481" height="1754" width_o="2481" height_o="1754" data-src="https://freight.cargo.site/t/original/i/2ac06468f9ff91144d0a64964f88e262517d5adefe47260be62b9ff7c6f3b785/nnew-01.jpg" data-mid="137350902" border="0"  src="https://freight.cargo.site/w/1000/i/2ac06468f9ff91144d0a64964f88e262517d5adefe47260be62b9ff7c6f3b785/nnew-01.jpg" /&#62;
	



	
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	&#60;img width="1536" height="864" width_o="1536" height_o="864" data-src="https://freight.cargo.site/t/original/i/91baba8ade08955bd06a3dedc1881b802606622d4fed28bce46ec65a6acd06d1/mooooove.gif" data-mid="137352394" border="0"  src="https://freight.cargo.site/w/1000/i/91baba8ade08955bd06a3dedc1881b802606622d4fed28bce46ec65a6acd06d1/mooooove.gif" /&#62;


	
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		<title>Cthulhu Armageddon 2022</title>
				
		<link>https://yatingwu.com/Cthulhu-Armageddon-2022</link>

		<pubDate>Wed, 27 Apr 2022 18:29:41 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/Cthulhu-Armageddon-2022</guid>

		<description>
	Cthulhu
 Armageddon 2022


	&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/de2dcdd9ea4e3c68640935eef1a82492bb047d538781beac93df6eb548ac2b64/IMG_1482.JPG" data-mid="141078761" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/de2dcdd9ea4e3c68640935eef1a82492bb047d538781beac93df6eb548ac2b64/IMG_1482.JPG" /&#62;
	Position: Shanghai

Duration:&#38;nbsp;Feb 2022 - Now
Team: CA22 Team

Role: Interaction Design, UI Design, Visual Design






	/ Overview
	CA22 是一个以克苏鲁神话为故事背景，PFP NFT为主要资产的区块链游戏。游戏玩家在拥有不同角色的NFT资产后，可以参与该角色每周的互动叙事，所有玩家一起投票选择角色的行动，而每一轮的行动则会影响接下来的故事发展。每次选择做出后我们都会更新CA22的故事，玩家在交互过程中跟随所扮演角色的视角获得胜利或者走向末日。游戏的主要目标群体是NFT爱好者以及对链游感兴趣的克苏鲁神话相关的跑团爱好者。社群属性是游戏的关键部分，玩家群体在主线剧情中做出的选择、对互动叙事中谜题的破解、甚至二次创作等都是游戏的重要体验。




	
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&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/12ebf302760d867acbeb029253a03ca1290b3f5456d72c21f9f47f0bea03099e/inteerfaces9.jpg" data-mid="140966186" border="0"  src="https://freight.cargo.site/w/1000/i/12ebf302760d867acbeb029253a03ca1290b3f5456d72c21f9f47f0bea03099e/inteerfaces9.jpg" /&#62;
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/ Concept and Visual
	在初步的调研中，我们发现“跑团”这种角色扮演玩法在NFT社群内尚不被所有人熟知。所以如何通过通过风格化的界面和舒适简单的互动让NFT玩家迅速沉浸到故事的叙事中、获得理想的游戏体验是我们的主要目的。

	
	




	
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&#60;img width="177" height="166" width_o="177" height_o="166" data-src="https://freight.cargo.site/t/original/i/795ebcaadf82f292b307bc3f4eb673575383940ea3be5cd5ce96c266afa4b53b/poster-2.png" data-mid="141078824" border="0"  src="https://freight.cargo.site/w/177/i/795ebcaadf82f292b307bc3f4eb673575383940ea3be5cd5ce96c266afa4b53b/poster-2.png" /&#62;



	

	CA22的故事背景是2022年的一个北美小镇，叙事展开的最主要舞台就是小镇上的米斯卡托尼克大学。为了突出大学校园、2022以及克苏鲁神话的元素，以帮助参与者最快地沉浸式体验故事的氛围，我选择了北美大学常见的公告板和廉价的单色印刷海报的元素，并在一些地方进行了刻意的扭曲的处理。
比如涂抹文字的墨迹、可疑的邪神图案、隐藏在乱码下的案件信息等，让整体风味显得更加怪诞。在界面方面主要选择了拟物化的方向，并以上述的元素作为页面素材，让参与者如同置身大学，通过地阅读公告栏上和各处的印刷品上的文字了解信息、破解末日谜题。




	

&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/67e9fbc2ec4dfb09cb33aec590631b513927003db327407ccdd89ae5b7e56936/inteerfaces1.jpg" data-mid="140966177" border="0"  src="https://freight.cargo.site/w/1000/i/67e9fbc2ec4dfb09cb33aec590631b513927003db327407ccdd89ae5b7e56936/inteerfaces1.jpg" /&#62;
&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/e1ea051c3e90904c93dd9bbfc7d0b37ffe18c2e529bba88a6a5f86953ca18253/inteerfaces7.jpg" data-mid="140966184" border="0"  src="https://freight.cargo.site/w/1000/i/e1ea051c3e90904c93dd9bbfc7d0b37ffe18c2e529bba88a6a5f86953ca18253/inteerfaces7.jpg" /&#62;
&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/884c4cdb30e2014da37fed8ffc32226aaa8d97679ac4f803c04acab742171236/inteerfaces3.jpg" data-mid="140966179" border="0"  src="https://freight.cargo.site/w/1000/i/884c4cdb30e2014da37fed8ffc32226aaa8d97679ac4f803c04acab742171236/inteerfaces3.jpg" /&#62;
&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/9f1fd5a0ec3682c8430f872d30b65620e05e5ed3ec4ecbd650c8f74334f720c8/inteerfaces4.jpg" data-mid="140966181" border="0"  src="https://freight.cargo.site/w/1000/i/9f1fd5a0ec3682c8430f872d30b65620e05e5ed3ec4ecbd650c8f74334f720c8/inteerfaces4.jpg" /&#62;




/ Interface and Interaction
	


	
	&#60;img width="1833" height="1436" width_o="1833" height_o="1436" data-src="https://freight.cargo.site/t/original/i/4ec71b39bbc398bb71f1402356499a8973f887f083d79104d350038bc22cb08a/1212121-28.jpg" data-mid="141083240" border="0"  src="https://freight.cargo.site/w/1000/i/4ec71b39bbc398bb71f1402356499a8973f887f083d79104d350038bc22cb08a/1212121-28.jpg" /&#62;
	


	
	&#60;img width="1347" height="1436" width_o="1347" height_o="1436" data-src="https://freight.cargo.site/t/original/i/f4ba88f1f0f16016d7892248d54ff918d7d58c7428cdee288d14c62ac193cbe2/12121212-31.jpg" data-mid="141083237" border="0"  src="https://freight.cargo.site/w/1000/i/f4ba88f1f0f16016d7892248d54ff918d7d58c7428cdee288d14c62ac193cbe2/12121212-31.jpg" /&#62;
	

	
	&#60;img width="1901" height="1436" width_o="1901" height_o="1436" data-src="https://freight.cargo.site/t/original/i/c848977cf7240168ef1d339cfc7c7814b44afdc2e70bbe99b300d9e94451993f/12121212-32.jpg" data-mid="141083233" border="0"  src="https://freight.cargo.site/w/1000/i/c848977cf7240168ef1d339cfc7c7814b44afdc2e70bbe99b300d9e94451993f/12121212-32.jpg" /&#62;
	





	


	
</description>
		
	</item>
		
		
	<item>
		<title>Atfield 此场</title>
				
		<link>https://yatingwu.com/Atfield</link>

		<pubDate>Sun, 24 Sep 2023 13:38:51 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/Atfield</guid>

		<description>
	Atfield 此场-部分视觉


	&#60;img width="2583" height="1723" width_o="2583" height_o="1723" data-src="https://freight.cargo.site/t/original/i/c7dd71749d8526e80beb03c04b91025a7dd29cb98f72d29a3ca630c2ce91c50a/sxadecfrg.jpg" data-mid="191702935" border="0"  src="https://freight.cargo.site/w/1000/i/c7dd71749d8526e80beb03c04b91025a7dd29cb98f72d29a3ca630c2ce91c50a/sxadecfrg.jpg" /&#62;
	Position: Shanghai

Duration: Dec 2022 - Jul 2023
Team:&#38;nbsp;Atfield team
Role: Interaction Design, UI Design, Art Director (graphic design part)





For more details：︎my portfolio


	
&#60;img width="686" height="560" width_o="686" height_o="560" data-src="https://freight.cargo.site/t/original/i/d21fd48080e8f15c524bf14595d7c6a94a5ab14dc0e32deccbe07f7ee346674b/2.jpg" data-mid="191702980" border="0"  src="https://freight.cargo.site/w/686/i/d21fd48080e8f15c524bf14595d7c6a94a5ab14dc0e32deccbe07f7ee346674b/2.jpg" /&#62;
&#60;img width="686" height="560" width_o="686" height_o="560" data-src="https://freight.cargo.site/t/original/i/e4797f8d7ca0f24c64abc66904df8307cc5815c99a1c3aceab99b094f412e030/1.jpg" data-mid="191702979" border="0"  src="https://freight.cargo.site/w/686/i/e4797f8d7ca0f24c64abc66904df8307cc5815c99a1c3aceab99b094f412e030/1.jpg" /&#62;
&#60;img width="686" height="560" width_o="686" height_o="560" data-src="https://freight.cargo.site/t/original/i/83b2427a457a5f9ac8029e7c99ffeeb1c0dfe9290aa5f06d39f914ceef9ac9c8/3.jpg" data-mid="191702981" border="0"  src="https://freight.cargo.site/w/686/i/83b2427a457a5f9ac8029e7c99ffeeb1c0dfe9290aa5f06d39f914ceef9ac9c8/3.jpg" /&#62;



	
	


	
&#60;img width="3000" height="2250" width_o="3000" height_o="2250" data-src="https://freight.cargo.site/t/original/i/0791fa92ebfd24ea585fbbb4c2e899776de517776076e4ece7eebf62fa75c324/wdefgrethryj.jpg" data-mid="191704229" border="0"  src="https://freight.cargo.site/w/1000/i/0791fa92ebfd24ea585fbbb4c2e899776de517776076e4ece7eebf62fa75c324/wdefgrethryj.jpg" /&#62;




	


</description>
		
	</item>
		
		
	<item>
		<title>Cursed!</title>
				
		<link>https://yatingwu.com/Cursed</link>

		<pubDate>Thu, 21 Feb 2019 06:33:20 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/Cursed</guid>

		<description>
	CURSED!An alt-ctrl potion
making game

&#60;img width="913" height="1102" width_o="913" height_o="1102" data-src="https://freight.cargo.site/t/original/i/e70f8780f8827a53aa2fd1f3d7e0a0b18a130205ab66c084083a9021e0e9b11c/doc18.jpg" data-mid="72299907" border="0" data-scale="60" src="https://freight.cargo.site/w/913/i/e70f8780f8827a53aa2fd1f3d7e0a0b18a130205ab66c084083a9021e0e9b11c/doc18.jpg" /&#62;
&#60;img width="913" height="1102" width_o="913" height_o="1102" data-src="https://freight.cargo.site/t/original/i/4ee3aedf2670d3e992e9975a5f7f1022e21e7ccccb7f0edb426be0962b2afe4c/doc19.jpg" data-mid="72299908" border="0" data-scale="60" src="https://freight.cargo.site/w/913/i/4ee3aedf2670d3e992e9975a5f7f1022e21e7ccccb7f0edb426be0962b2afe4c/doc19.jpg" /&#62;

	&#60;img width="5616" height="3159" width_o="5616" height_o="3159" data-src="https://freight.cargo.site/t/original/i/37578284993b3b0e453b2790077e2524c3e64909ef6a114aaa71dfb323076ea7/thuimg.jpg" data-mid="72183027" border="0"  src="https://freight.cargo.site/w/1000/i/37578284993b3b0e453b2790077e2524c3e64909ef6a114aaa71dfb323076ea7/thuimg.jpg" /&#62;




Position: New York
Duration: Oct - Dec 2019
Team: Yufei Zhang, Yating Wu
Role: Game design, Interaction design, Engineering, Fabrication

Technic: Unity development(C#), Arduino(C), circuit design, Wood work, Laser cut
Award&#38;amp;Exhibition: GDC (Game Developer Conference) 2020 Alt.Ctrl (San Francisco, US)
 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; &#38;nbsp;&#38;nbsp;BabyCastles Null Reference Exception:&#38;nbsp;Game Exhibition (New York, US)

Press:&#38;nbsp;Gamasutra 2020 “ALT.CTRL.GDC Showcase: Cursed!” Feb 20







	/ Overview
	Cursed! is a two-players alt-ctrl potion making game. In this game two players play as two new wizards, they all want to become the apprentice of the grand wizard, but the grand wizard will only take one of them and the other will be turned into a crow. In order to win, one needs to be the first to remove all the curses on them.&#38;nbsp;

	


	/ Ideation&#38;nbsp;





	
In the process of brainstorming a concept for a game, alchemy and magic was just a domain that both of the creators think has huge creative space to make something quirky and intriguing. Compared wirh making a traditional magic adventure game, we drew some concepts and then came to this image of two players fighting over a pot trying to put curses on each other. Our team believes it would be interesting to use the combination of alchemy and curses.&#38;nbsp;

About the inspection of controller: It's our team’s philosophy that the controller should make the action as realistic as possible, so when the player saw the controller for the first time, they can just interact with the controller with a very short learning period. However, that does not mean the game itself is simple. The difficulty of this game comes into play when the player has to find the corresponding recipe and grasp the timing of adding potions. 

	&#60;img width="1920" height="1440" width_o="1920" height_o="1440" data-src="https://freight.cargo.site/t/original/i/6609fe727ada6cb9b379fe25105b86498b65d954bded78098dfec5cb10ddce4a/4f146a22-e6fb-434f-8c97-dc7b932a6d2e_rw_1920.jpg" data-mid="77141009" border="0" data-scale="64" src="https://freight.cargo.site/w/1000/i/6609fe727ada6cb9b379fe25105b86498b65d954bded78098dfec5cb10ddce4a/4f146a22-e6fb-434f-8c97-dc7b932a6d2e_rw_1920.jpg" /&#62;
Prototype 1: Paper Prototype (2 rounds of user tests)

Board Game Version of Cursed!&#38;nbsp;
&#60;img width="960" height="540" width_o="960" height_o="540" data-src="https://freight.cargo.site/t/original/i/7f31fef60ddcf37fc1edd88843ec033d44410ac286b31166b40dc775869d7505/version1.gif" data-mid="78184261" border="0" data-scale="64" src="https://freight.cargo.site/w/960/i/7f31fef60ddcf37fc1edd88843ec033d44410ac286b31166b40dc775869d7505/version1.gif" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/ca077d983c88cc90bc0dc3e96887904f296d742deafff3a9a14c42ae2828272b/oldctrl.jpg" data-mid="78185670" border="0"  src="https://freight.cargo.site/w/1000/i/ca077d983c88cc90bc0dc3e96887904f296d742deafff3a9a14c42ae2828272b/oldctrl.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/e86f7bc1aab8d85caae06d8370e2577afc0139261249410501932655ab9af1be/icons.png" data-mid="78185511" border="0"  src="https://freight.cargo.site/w/1000/i/e86f7bc1aab8d85caae06d8370e2577afc0139261249410501932655ab9af1be/icons.png" /&#62;
&#60;img width="1200" height="675" width_o="1200" height_o="675" data-src="https://freight.cargo.site/t/original/i/7f3dcf0dda3c6e77919b09c09fa6791511797de8c627a5c269e009aacc4d895d/pot.png" data-mid="78185512" border="0"  src="https://freight.cargo.site/w/1000/i/7f3dcf0dda3c6e77919b09c09fa6791511797de8c627a5c269e009aacc4d895d/pot.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/424fd12e8066dd84cb406241618894831236fcd9d3814ff5a679968fcb6a9ac3/1faea59f-92be-4675-9134-f7af907f465e_rw_1920.jpg" data-mid="77141010" border="0"  src="https://freight.cargo.site/w/1000/i/424fd12e8066dd84cb406241618894831236fcd9d3814ff5a679968fcb6a9ac3/1faea59f-92be-4675-9134-f7af907f465e_rw_1920.jpg" /&#62;
&#60;img width="2240" height="1280" width_o="2240" height_o="1280" data-src="https://freight.cargo.site/t/original/i/40aecb4dbc2066f600aa0271109c5033073a35108b24e52b7db3bfd1b9ab0513/oldv.png" data-mid="79226023" border="0"  src="https://freight.cargo.site/w/1000/i/40aecb4dbc2066f600aa0271109c5033073a35108b24e52b7db3bfd1b9ab0513/oldv.png" /&#62;

Prototype 2: Full-Functional Prototype
Playtest with 100+ players at BabyCastles Gallery’s Exhibition&#38;nbsp;
	/ Prototypes&#38;amp;&#38;nbsp; &#38;nbsp;User Tests


	/ Design &#38;amp; ImplementationController
The main game controller is made up of a pot, two sets of potions, two bowls, and one magic spellbook. The players need to see their image on the monitor, try to figure out what kind of curse they have, and what potion combination will remove that curse. But there is only one pot, and players need to fight for the pot, think through about what potion should be added into the pot, and maybe how to stop the opponent making them what they need.


	&#60;img width="5616" height="3744" width_o="5616" height_o="3744" data-src="https://freight.cargo.site/t/original/i/afe6033a46d73b63bcafc2ea77affa7a0ddd0c7be6de2d46fc5bfb60525ef594/doc1.jpg" data-mid="72183414" border="0" data-scale="84" src="https://freight.cargo.site/w/1000/i/afe6033a46d73b63bcafc2ea77affa7a0ddd0c7be6de2d46fc5bfb60525ef594/doc1.jpg" /&#62;
	&#60;img width="960" height="540" width_o="960" height_o="540" data-src="https://freight.cargo.site/t/original/i/53d686b76a37b51073ec798b1feca35b0faf5d9a33a0c529bbd9a6ad25fdd2e1/allcurse.gif" data-mid="72183323" border="0" data-scale="100" src="https://freight.cargo.site/w/960/i/53d686b76a37b51073ec798b1feca35b0faf5d9a33a0c529bbd9a6ad25fdd2e1/allcurse.gif" /&#62;

Visual
The colorful look of the curse and potion elements are mostly for communicating the game information. It’s so the players can quickly figure out what potions are in the pot and what kind of curse they have on them right now.By making the looks of curses on players more exaggerating, when a curse is added to a player, it would be fun to see it other than just being frustrating.


Also because of the topic and the narrative of this game is a bit heavy, and our team don’t want to make the vibe of the game all depressing and heavy by making all the assets super realistic. We add some cartoonish style into the arts to lighten the game atmosphere.&#60;img width="200" height="200" width_o="200" height_o="200" data-src="https://freight.cargo.site/t/original/i/c7093da8b6e584f398fbb47f712bfd748e2559fa8c06eadcbc0324dbe4ff8d75/doc17.jpg" data-mid="72300778" border="0" data-scale="78" src="https://freight.cargo.site/w/200/i/c7093da8b6e584f398fbb47f712bfd748e2559fa8c06eadcbc0324dbe4ff8d75/doc17.jpg" /&#62;&#60;img width="200" height="200" width_o="200" height_o="200" data-src="https://freight.cargo.site/t/original/i/a68a7dab5c7fc5d39358a47d00a5557daa6af56a21395caffbd6321188a7d18f/doc16.jpg" data-mid="72300777" border="0" data-scale="78" src="https://freight.cargo.site/w/200/i/a68a7dab5c7fc5d39358a47d00a5557daa6af56a21395caffbd6321188a7d18f/doc16.jpg" /&#62;


	
&#60;img width="2000" height="1999" width_o="2000" height_o="1999" data-src="https://freight.cargo.site/t/original/i/c01555cb1589783267872dd0ee04c623d89a7ce686baec1675fb6466bbba7f5a/doc20.png" data-mid="72301390" border="0"  src="https://freight.cargo.site/w/1000/i/c01555cb1589783267872dd0ee04c623d89a7ce686baec1675fb6466bbba7f5a/doc20.png" /&#62;
&#60;img width="2880" height="1622" width_o="2880" height_o="1622" data-src="https://freight.cargo.site/t/original/i/ca3533f31b79421cdc92421d369830c09955b941b091bd5c820f7b65c1792416/-2020-05-25-00.15.58.png" data-mid="72301651" border="0"  src="https://freight.cargo.site/w/1000/i/ca3533f31b79421cdc92421d369830c09955b941b091bd5c820f7b65c1792416/-2020-05-25-00.15.58.png" /&#62;
&#60;img width="2000" height="1999" width_o="2000" height_o="1999" data-src="https://freight.cargo.site/t/original/i/1f686859ac7e88b267c41e0495409a646094a851052dab0d83f9dda22cc1e8f7/doc22.png" data-mid="72302155" border="0"  src="https://freight.cargo.site/w/1000/i/1f686859ac7e88b267c41e0495409a646094a851052dab0d83f9dda22cc1e8f7/doc22.png" /&#62;
&#60;img width="2000" height="1999" width_o="2000" height_o="1999" data-src="https://freight.cargo.site/t/original/i/a48494f9cec010309e4b98d6c91c94e19bcd74987e07aff982f1af13abd48019/doc21.png" data-mid="72301391" border="0"  src="https://freight.cargo.site/w/1000/i/a48494f9cec010309e4b98d6c91c94e19bcd74987e07aff982f1af13abd48019/doc21.png" /&#62;




&#38;nbsp;


	
&#60;img width="3024" height="3024" width_o="3024" height_o="3024" data-src="https://freight.cargo.site/t/original/i/e170a507a6501533354572e7c5ab55c08e4b789f487c2d20a72bf4cb5ee8ff8e/doc13.jpg" data-mid="72301078" border="0" data-scale="68" src="https://freight.cargo.site/w/1000/i/e170a507a6501533354572e7c5ab55c08e4b789f487c2d20a72bf4cb5ee8ff8e/doc13.jpg" /&#62;
&#60;img width="3024" height="3024" width_o="3024" height_o="3024" data-src="https://freight.cargo.site/t/original/i/ef8917cd777aad51c7d53127fb611966602c5433f104bb97e1455f47bd886d6a/doc11.jpg" data-mid="72301076" border="0"  src="https://freight.cargo.site/w/1000/i/ef8917cd777aad51c7d53127fb611966602c5433f104bb97e1455f47bd886d6a/doc11.jpg" /&#62;
&#60;img width="3024" height="3024" width_o="3024" height_o="3024" data-src="https://freight.cargo.site/t/original/i/4e61180894080d04006cce6f74866780eefd9257e8a3954af9c8d8a7c76371b3/doc12.jpg" data-mid="72301077" border="0"  src="https://freight.cargo.site/w/1000/i/4e61180894080d04006cce6f74866780eefd9257e8a3954af9c8d8a7c76371b3/doc12.jpg" /&#62;
&#60;img width="834" height="834" width_o="834" height_o="834" data-src="https://freight.cargo.site/t/original/i/bb6ad58648c04d3f79000ff8e99983a5dcd0f46b10348bc4da36565feb4e0cd0/mmexport1550821854704.jpg" data-mid="36030409" border="0"  src="https://freight.cargo.site/w/834/i/bb6ad58648c04d3f79000ff8e99983a5dcd0f46b10348bc4da36565feb4e0cd0/mmexport1550821854704.jpg" /&#62;

	Technology The game is programmed in Unity and the illustrations/animations are made in Photoshop. We use serial ports to connect unity and arduino which is the processor of the controller.

The shelves are all made in wood, we made them from scratch. The rest like the pot, the book and bottles are all items we bought from shops and then altered using laser cut and paintings. And then of course there are all the electronics.



</description>
		
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	<item>
		<title>UI  Motion design</title>
				
		<link>https://yatingwu.com/UI-Motion-design</link>

		<pubDate>Mon, 25 Apr 2022 17:21:55 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

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		<description>
	Unqork motion design

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	Position: New York
Role: motion design, visual design (Mess Kit Team)
Client: Unqork






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	<item>
		<title>雾气&#38;过期故事</title>
				
		<link>https://yatingwu.com/27001886</link>

		<pubDate>Tue, 02 Aug 2022 20:35:16 +0000</pubDate>

		<dc:creator>yatingwudesign</dc:creator>

		<guid isPermaLink="true">https://yatingwu.com/27001886</guid>

		<description>
	雾气&#38;amp;过期故事

	&#60;img width="3647" height="2736" width_o="3647" height_o="2736" data-src="https://freight.cargo.site/t/original/i/c45f10ccbad92994c26429e34b2d48575e8aada8f618c4a24e2fc19a169798a8/book-mockup.jpg" data-mid="149446453" border="0"  src="https://freight.cargo.site/w/1000/i/c45f10ccbad92994c26429e34b2d48575e8aada8f618c4a24e2fc19a169798a8/book-mockup.jpg" /&#62;
	Position:&#38;nbsp;Shanghai
Role: Art Direaction, Editorial design, Visual design
Software: Adobe Photoshop, Adobe Illustrator, Adobe InDesign






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